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gxdesc.ini (51.2kb) | 구성 설정(.ini)

게임/노바1492 OR(AU) · AR

by 랩디선장 2023. 4. 23. 03:12

본문

gxdesc.ini
0.05MB


    ; <-- 주석..
;

[assemble rule]
leg has body.
body has larm, rarm, lshoulder, rshoulder, tower.
lshoulder has booster.
rshoulder has booster.
 

[Files]
null.gx ;G3D_EMPTY_FRAME
bul.gx
a_select.bmp ;G3D_SELECT_FRAME
shadow.gx ;G3D_SHADOW_FRAME
move.gx ;G3D_MOVE_POINT_FRAME
a_exp.bmp ;G3D_EXPLOSION_FRAME
missile.gx ;G3D_MISSILE_FRAME
mb1.gx ;G3D_BASE_FRAME
mb2.gx ;G3D_BASE2_FRAME
guild1.gx ;G3D_GUILD1_FRAME
flash.bmp ;G3D_FLASH_FRAME
blaser.bmp ;G3D_BLASER_EXP_FRAME
tmissile.gx ;G3D_TWINMISSILE_FRAME
0913missile.GX ;G3D_913MISSILE_FRAME
070309r_missile.GX
ap2m.gx ;G3D_AP2M_FRAME
missile5.gx ;G3D_MISSILE5_FRAME
missile6.gx ;G3D_MISSILE6_FRAME
ap23m.gx ;G3D_AP23_MISSILE_FRAME
missileJangPo.gx ;G3D_MISSILE_JANGPO_FRAME
82-날아감.gx ;G3D_AP35_MISSILE_FRAME
spread.gx ;G3D_SHOTGUN_FRAME
ring.gx ;G3D_RING_FRAME
a_ele.bmp ;G3D_ELEPHANT_FRAME
warm.gx ;G3D_LASER2_FRAME
larm81m.gx ;G3D_SCORPION_DAMAGE_FRAME
missile7.gx ;G3D_AP20_MISSILE_FRAME
missile-왕몹미사일.gx ;G3D_KINGMOB_MISSILE_FRAME
a_ap31dmg.bmp ;G3D_AP31_DAMAGE_FRAME
megabarrelm.gx ;G3D_ELECTRIC_ATTACK_FRAME
proulicsm.gx ;G3D_BU_EXPLOSION_FRAME
shockwavem.gx ;G3D_BASE_EXPLOSION_FRAME
shootingm.gx ;G3D_AIRBU_EXPLOSION_FRAME
ExplodeEMB.gx ;G3D_BASE2_EXPLOSION_FRAME
canisterm.gx ;G3D_SHIELD_FRAME
bazukam.gx ;G3D_CHAIN_GUN_FRAME
heavysiegem.gx ;G3D_SINGLE_MISSILE_FRAME
부품강화.gx              ;G3D_BIG_CANNON_FRAME
a_폭파1.bmp ;G3D_BLUE_LASER_FRAME
폭발0.bmp ;G3D_ELECTRIC_ATTACK_FRAME
폭발2.bmp ;G3D_BU_EXPLOSION_FRAME
사라.bmp         ;G3D_BASE_EXPLOSION_FRAME
ExplodeBU-중.gx ;G3D_AIRBU_EXPLOSION_FRAME
ExplodeBU-대.gx ;G3D_AIR_AURA_FRAME
ExplodeAirBU-중.gx ;G3D_SHIELD_FRAME
ExplodeAirBU-대.gx ;G3D_CHAIN_GUN_FRAME
cursearea2.gx ;G3D_CURSE_AREA1_FRAME
devilspritarea.gx              ;G3D_DEVIL_SPIRIT_AREA_FRAME
airtowerup.gx ;G3D_AIR_TOWER_TRANSFORM_FRAME
recycle.gx
지짐.gx ;G3D_ELECTRIC_ATTACK_FRAME
ExplodeBU-소.gx ;G3D_BU_EXPLOSION_FRAME
ExplodeMB.gx ;G3D_BASE_EXPLOSION_FRAME
ExplodeAirBU-소.gx ;G3D_AIRBU_EXPLOSION_FRAME
AirAura.gx ;G3D_AIR_AURA_FRAME
shield.gx ;G3D_SHIELD_FRAME
fire-1.bmp ;G3D_CHAIN_GUN_FRAME
폭발1.bmp ;G3D_SINGLE_MISSILE_FRAME
a_폭파.bmp ;하나.gx ;G3D_BIG_CANNON_FRAME
blueLaser.gx ;G3D_BLUE_LASER_FRAME
rhip_eff.gx ;G3D_RHIPTARION_LASER_FRAME
eff115.gx ;G3D_BLUE_LASER2_FRAME
레이저1.bmp ;G3D_AP15_DAMAGE_FRAME
레이저.bmp ;G3D_AP22_DAMAGE_FRAME
pla_dam.bmp ;G3D_AP34_DAMAGE_FRAME
링데미지.bmp ;G3D_AP25_DAMAGE_FRAME
ap35-D.bmp ;G3D_AP35_DAMAGE_FRAME
산발D.bmp ;G3D_SHOTGUN_DAMAGE_FRAME
왕몹D.bmp ;G3D_KINGMOB_MISSILE_DAMAGE_FRAME
날아감.gx ;G3D_AP90_MISSILE_FRAME
날아감꼬리.gx ;G3D_AP90_MISSILE_TAIL_FRAME
ap90데미지.bmp ;G3D_AP90_DAMAGE_FRAME
ap95fire.gx ;G3D_AP95_MISSILE_FRAME
ap95.bmp ;G3D_AP95_DAMAGE_FRAME
ap97fire.gx ;G3D_AP97_MISSILE_FRAME
슈팅.bmp ;G3D_DEFAULT_SPLASH_DMG_FRAME
배럴.bmp ;G3D_BARREL_DMG_FRAME
금팔.bmp ;G3D_BAZUKA_DMG_FRAME
포탑어깨형M.gx ;G3D_TOWER_SKY_MISSILE_FRAME
포탑탑형M.gx ;G3D_TOWER_GROUND_MISSILE_FRAME
포탑팔형M.gx ;G3D_TOWER_DUAL_MISSILE_FRAME
a_towerSky.bmp ;G3D_GUARD_TOWER_SKY_DAMAGE_FRAME
a_towerGr.bmp ;G3D_GUARD_TOWER_GROUND_DAMAGE_FRAME
a_towerGr2.bmp ;G3D_GUARD_TOWER_GROUND_DAMAGE2_FRAME
blaser1.bmp ;G3D_PROULICS_DAMAGE_FRAME
타워어깨미사일.gx ; G3D_TOWER_AIR_SPLASH_MISSILE_FRAME,
공중스플래쉬.gx ; G3D_TOWER_AIR_SPLASH_EXPLOSION_FRAME,
타워팔형공중미사일.gx ; G3D_TOWER_AIR_NORMAL_MISSILE_FRAME,
팔형공중타겟.gx ; G3D_TOWER_AIR_NORMAL_EXPLOSION_FRAME,
전함몹.bmp ;G3D_MOB31_DAMAGE_FRAME
몹2.bmp ;G3D_MOB32_DAMAGE_FRAME
몹3.bmp ;G3D_MOB33_DAMAGE_FRAME
몹5.bmp ;G3D_MOB35_DAMAGE_FRAME
몹7.bmp ;G3D_MOB37_DAMAGE_FRAME
몹8.bmp ;G3D_MOB38_DAMAGE_FRAME
몹9.bmp ;G3D_MOB39_DAMAGE_FRAME
mobmis31.gx ;G3D_MOB31_MISSILE_FRAME
mobmis32.gx ;G3D_MOB32_MISSILE_FRAME
mobmis33.gx ;G3D_MOB33_MISSILE_FRAME
mobmis34.gx ;G3D_MOB34_MISSILE_FRAME
mobmis35.gx ;G3D_MOB35_MISSILE_FRAME
mobmis36.gx ;G3D_MOB36_MISSILE_FRAME
mobmis37.gx ;G3D_MOB37_MISSILE_FRAME
mobmis38.gx ;G3D_MOB38_MISSILE_FRAME
mobmis39.gx ;G3D_MOB39_MISSILE_FRAME
샘플3.bmp ;G3D_LARM110_MISSILE_FRAME
둘.bmp ;G3D_LARM110_EXPLOSION_FRAME
다섯d.bmp ;G3D_LARM111_EXPLOSION_FRAME
파도.gx ;G3D_LARM112_MISSILE_FRAME
하나.gx ;G3D_LARM112_EXPLOSION_FRAME
셋.gx ;G3D_LARM113_MISSILE_FRAME
5포d.bmp ;G3D_LARM113_EXPLOSION_FRAME
넷missile.gx ;G3D_LARM114_MISSILE_FRAME
넷.gx ;G3D_LARM114_EXPLOSION_FRAME
ap100-1.gx ;G3D_LARM100_MISSILE_FRAME
a_ap고정.bmp ;G3D_LARM100_DAMAGE_FRAME
a_zvict.bmp ;G3D_LARM101_DAMAGE_FRAME
a_ap93.bmp ;G3D_LARM93_DAMAGE_FRAME
화방.bmp ;G3D_LARM62_DAMAGE_FRAME
Barrior.gx ;G3D_BARRIOR_FRAME
blaze.gx ;G3D_FLAME1_FRAME
powerUP.gx ;G3D_POWERUP_FRAME
hpUP.gx ;G3D_HPUP_FRAME
SpeedUp.gx ;
ACUp.gx
AngelGuard.gx
DelayUp.gx
skillsight.gx
Despera.gx
death.gx
HGuard.gx
MBShield.gx
MBAirStorm.gx
DevilSprit.gx
BombRack.gx
BUSacrify.gx
MBRegen.gx
MBOverWork.gx
DelayUpArea.gx
SpeedUpArea.gx
PowerUpArea.gx
HPUpArea.gx
ACUpArea.gx
DesperaArea.gx
SightUpArea.gx
bublind.gx
freeze.gx
blindarea.gx
freezearea.gx
a_basic.bmp
scan.gx
a_transport.bmp
acdown.gx
blockheal.gx
cursearea.gx
delaydown.gx
doom.gx
cursepoison.gx
powerdown.gx
speeddown.gx
stop.gx
storm.gx
towerup.gx ;G3D_SKILL_TRANSFORM_FRAME
eff.gx // 1103추가
m_bosp.gx
m2damage.gx
m2effect.gx
mmisslen.gx
mob_ef01.gx
mob_ef02.gx
mob_ef03.gx
mob_ef04.gx
mob_ef05.gx
mob_ef05-2.gx
mob_ef06.gx
mob04_damage.gx
mob06_eff.gx
mob20dam.gx
22dam.bmp
king2dam.bmp
mob07dam.bmp
06dam.bmp
mob17dam.bmp
21dam.bmp
10dam.bmp
12dam.bmp
mob01dam.bmp
거미dam.bmp
kingdam.bmp
mob06_eff.gx
mob18_eff.gx
mob22dam.gx
mob03dam.gx
mob05dam.gx
// for mb missile
eff_g2a1.gx
eff_g2a2.gx
eff_g2g1.gx
eff_g2g1_pa.gx
eff_g2ag1.GX
eff_g2ag2.GX
eff116.gx

body1.gx ;서전
body2.gx ;body.gx ;플래툰
body3.gx ;뱅가드
body4.gx ;코포럴
body5.gx ;스쿼미시
body6.gx ;스쿼드
body7.gx ;메인포스
body8.gx ;블리츠
body9.gx ;바탈리온
body10.gx ;스쿼드론
body11.gx ;커널
body12.gx ;캡틴
body31.gx ;센추리언
body32.gx ;트리뷴
body33.gx ;제너럴
body34.gx ;코모도어
body35.gx ;레지먼트
body36.gx ;브리게이드
body41.gx ;스파덱
body42.gx ;플러시덱
body51.gx ;레지온
body71.gx ;쿼더덱
body81.gx ;마샬
body82.gx ;그라비스
body90.gx ;바이스로이
body92.gx ;킹핀
body93.gx ;제니스
body94.gx ;킹핀2
bodytower.gx ;에너맥스.gx
bodyairtower.gx ;이지스.gx
bodytower2.gx ;파워맥스.gx
body100.gx ;블랫피쉬
body91.gx ;
body110.gx
body111.gx
body112.gx      ;레지널
body113.gx
070309r_body.GX

;새로운 유닛 추가 2008. 01
n_body36.gx ;브리게이드N
n_body93.gx ;제니스N
n_body34.gx ;코모도어N
n_body71.gx ;쿼터덱N
n_body2.gx ;플래툰N
n_body100.gx ;플랫피쉬N

;새로운 유닛 추가 2008. 04. 14
n_body31.gx ;센추리언N
n_body41.gx ;스파덱N
n_body92.gx ;킹핀N

;새로운 유닛 추가 2008. 09. 30
n_body82.gx ;그라비스N
n_body35.gx ;레지먼트N
n_body3.gx ;뱅가드N

파워맥스.gx
에너맥스.gx
이지스.gx
bodyairtower2.gx
body6-2.gx
body8-2.gx
body4-2.gx
body115.gx ;스쿼미시2
body116.gx

body117.gx ; 제니스2

11_26_body.GX ; 12/01 버서커
0913body.GX ; 05.9.23
ventus.GX

top1.gx ;G3D_LARM1_FRAME 시즈
top2.gx ;G3D_LARM2_FRAME 헤비배럴
top3.gx ;G3D_LARM3_FRAME 클러스터
top4.gx ;G3D_LARM4_FRAME 발칸
top5.gx;top5.gx ;G3D_LARM5_FRAME 데미시즈
top6.gx;top6.gx ;top.gx ;G3D_LARM6_FRAME 머신건
top7.gx;top7.gx ;G3D_LARM7_FRAME 배럴
top8.gx ;G3D_LARM8_FRAME 듀얼
top9.gx;top9.gx ;G3D_LARM9_FRAME 아모건
topMine.gx ;G3D_LARM_MINE_FRAME
topPWRup.gx ;G3D_LARM_PWRUP_FRAME
topHPup.gx ;G3D_LARM_HPUP_FRAME
top11.gx ;G3D_LARM11_FRAME 팔랑스
top12.gx ;G3D_LARM12_FRAME 헤비시즈
top13.gx ;G3D_LARM13_FRAME 핸드캐넌
top14.gx ;G3D_LARM14_FRAME 메가배럴
top15.gx ;G3D_LARM15_FRAME 브롤링스
top16.gx ;G3D_LARM16_FRAME 캐니스터
top31.gx ;G3D_LARM17_FRAME 레이저
top32.gx ;G3D_LARM18_FRAME 로켓티어
top33.gx ;G3D_LARM19_FRAME 네메시즈
top34.gx ;G3D_LARM20_FRAME 바실리스크
top35.gx ;G3D_LARM21_FRAME 리코일건
top36.gx ;G3D_LARM22_FRAME 바주카
top41.gx ;G3D_LARM23_FRAME 쇼크웨이브
top42.gx ;G3D_LARM24_FRAME 사라만다
top43.gx ;G3D_LARM25_FRAME 슈팅스타
topShield.gx ;G3D_LARM_SHIELD_FRAME
top51.gx ;G3D_LARM26_FRAME 선더볼트
topsummon.gx ;G3D_LARM_SUMMON_FRAME
top61.gx ;G3D_LARM27_FRAME 스카이킬러
top62.gx ;G3D_LARM28_FRAME 스핏파이어
top71.gx ;G3D_LARM29_FRAME
top81.gx ;G3D_LARM30_FRAME 스콜피온
top82.gx ;G3D_LARM31_FRAME 오닉스
top90.gx ;G3D_LARM32_FRAME 버닝소울
top95.gx ;G3D_LARM33_FRAME 스틱스
top97.gx ;G3D_LARM34_FRAME 멀티샷건
top99.gx ;G3D_LARM99_FRAME 해머쇼크
null.gx ;G3D_LARM110_FRAME
top111.gx ;G3D_LARM111_FRAME      아누아이(이거는 왜 안써놨지^^)
null.gx ;G3D_LARM112_FRAME
top113.gx ;G3D_LARM113_FRAME      프리징소울(이것두?)
null.gx ;G3D_LARM114_FRAME
null.gx ;G3D_LARM100_FRAME
top101.gx ;G3D_LARM101_FRAME 데빌클로
null.gx ;G3D_LARM93_FRAME     

topn2.GX     ; 3yr event
topn3.GX
topn4.GX
topn1.GX
 
topS4.GX
topS5.GX
topSP6.GX
070309r_top.GX
topG1.gx
topG2.gx
topG3_.gx

;새로운 유닛 추가 2008. 01
n_top5.GX ;데미시즈N
n_top14.GX ;메가배럴N
n_top34.GX ;바실리스크N
n_top16.GX ;캐니스터N
n_top3.GX ;클러스터N
n_top13.GX ;핸드케넌N

;새로운 유닛 추가 2008. 04. 14
n_070309r_top.GX ;베베세N
n_top81.GX ;스콜피오N
n_top95.GX ;스틱스N

;새로운 유닛 추가 2008. 09. 30
n_top31.GX ;레이저N 
n_topn3.GX ;리코일건N
n_top99.GX ;해머쇼크N

toptower.gx
larmtower.gx
rarmtower.gx
lshdtower.gx
rshdtower.gx

; AR 전용
top115.gx ;G3D_LARM17_FRAME 레이저2
top116.gx
top117.gx ;데빌클로2

11_26_top.GX ; 12/01 스나이퍼
0913top.GX ; 05.9.23
rhiptarion.GX

legs1.gx ;로드런너
legs2.gx ;토들러
legs3.gx ;legs.gx ;캐터필러
legs4.gx ;캔터
legs31.gx ;키위
legs32.gx ;워커
legs33.gx ;호버
legs34.gx ;앰블러
legs41.gx ;패트롤
legs42.gx ;프리깃
legs51.gx ;스트라이더
legs71.gx ;코벳
legs72.gx ;크루저
legs81.gx ;갤로퍼
legs82.gx ;크롤러
legs90.gx ;스플리터
legs91.gx ;오프로더
legs92.gx ;하이로더
legstower.gx
legs110.gx      ;스파이더
legs111.gx      ;카소와리
legs112.gx
legs113.gx      ;탱커
legs114.gx
legs100.gx
legsairtower.gx

legsn03.gx     ; 3yr event
legsn1.gx
legsn2.gx
legsn04.gx

legsS1.gx
legsS2.gx
legsSP3.gx
070309r_legs.GX
legsG1.gx
legsG2.gx
legsG3_.gx

;새로운 유닛 추가 2008. 01. 08
n_legs81.gx ;갤로퍼N
n_legs32.gx ;워커N
n_legs72.gx ;크루저N
n_legs2.gx ;토들러N

;새로운 유닛 추가 2008. 04. 14
n_legs82.gx ;크롤러N
n_legs41.gx ;패트롤N
n_legs92.gx ;하이로더N

;새로운 유닛 추가 2008. 09. 30
n_legs51.gx ;스트라이더N
n_legs90.gx ;스플리터N

legstower2.gx
legsairtower2.gx

; AR 전용
legs115.gx ; 키위2
legs116.gx

legs117.gx ;카소와리2

11_26_leg.GX ; 12/01 역발형다리
0913leg.GX      ; 05.9.23
rouncy.GX

moblegs1.gx
moblegs2.gx
moblegs3.gx
moblegs4.gx
moblegs5.gx
moblegs6.gx
moblegs31.gx
moblegs32.gx
moblegs33.gx
moblegs34.gx ;10
moblegs35.gx
moblegs36.gx
moblegs37.gx
moblegs38.gx
moblegs39.gx
moblegs31x.gx
moblegs32x.gx
moblegs33x.gx
moblegs34x.gx
moblegs35x.gx ;20
moblegs36x.gx
moblegs37x.gx
moblegs38x.gx
moblegs39x.gx
moblegs33y.gx ;25

king1-legs.gx // 1103추가
king2-legs.gx
king-legs.gx
mob10-legs.gx
mob11-legs.gx ;30
mob12-legs.gx
mob1-legs.gx
mob20-legs.gx ;33
mob22-legs.gx
mob3-legs.gx
mob5-legs.gx
mob7-legs.gx
mob8-legs.gx
mop06-legs.gx
mop16-legs.gx ;40
mop17_legs.gx
mop18-legs.gx
mop4-legs.gx
no21-legs.gx

mobbody1.gx
mobbody2.gx
mobbody3.gx
mobbody4.gx
mobbody5.gx
mobbody6.gx
mobbody31.gx
mobbody32.gx
mobbody33.gx
mobbody34.gx ;10
mobbody35.gx
mobbody36.gx
mobbody37.gx
mobbody38.gx
mobbody39.gx
mobbody31x.gx
mobbody32x.gx
mobbody33x.gx
mobbody34x.gx
mobbody35x.gx ;20
mobbody36x.gx
mobbody37x.gx
mobbody38x.gx
mobbody39x.gx
mobbody33y.gx
king1-body.gx // 1103추가
king2-body.gx
king-body.gx
mob10-body.gx
mob11-body.gx ;30
mob12-body.gx
mob1-body.gx
mob20-body.gx
mob22-body.gx
mob3-body.gx
mob5-body.gx
mob7-body.gx
mob8-body.gx
mop06-body.gx
mop16-body.gx ;40
mop17_body.gx
mop18-body.gx
mop4-body.gx
no21-body.gx
acp1hp.gx
acp2wtt.gx
acp3pwr.gx

AcpUnique01.gx
AcpUnique02.gx
AcpUnique03.gx
AcpUnique04.gx
AcpUnique05.gx
AcpUnique06.gx
AcpUnique07.gx
AcpUnique08.gx
AcpUnique09.gx
AcpUnique10.gx
AcpUnique11.gx

powerac.GX
defenceac.GX
hpac.GX
wattac.GX
luckac.GX
superattackac.GX
superdefenceac.GX
superhpac.GX
superwattac.GX
superluckac.GX

acpdual.gx
acpdualh.gx
acpdualp.gx
acphp100.gx
acphp150.gx
acphp180.gx
acphp210.gx
acppw5.gx
acppw10.gx
acppw15.gx
acppw20.gx
acpwt30.gx
acpwt50.gx
acpwt80.gx
acpwt100.gx
acptwr.gx

acpDP.gx
acpRP.gx
acpSP.gx
acpAP.gx

acpwt110.gx ;G3D_AcP_WT110_FRAME
acpwt120.gx ;G3D_AcP_WT120_FRAME
acptwr2.gx ;G3D_AcP_TWR2_FRAME
acptwr3.gx ;G3D_AcP_TWR3_FRAME

공격up.gx
방어up.gx
시야up.gx

wattac1.gx
powerac1.gx
hpac1.gx
wattac1.gx
powerac1.gx
hpac1.gx

지비킹.gx
엠디킹.gx
자이킹.gx

deup2.GX ;10월 28일 패치
attup2.GX
srup2.GX

soccerball_copper.GX
soccerball_silver.GX
soccerball_gold.GX
novacup.GX

tube.GX
parasol.GX
pendant_logo.GX

;새로운 유닛 추가 2007. 12. 13
devilheart.GX ;G3D_DEVIL_HEART
SRtry.GX ;G3D_SR_TRY
RAtry.GX ;G3D_RA_TRY
DPtry.GX ;G3D_DP_TRY
TrMax.GX ;G3D_TRIPPLE_MAXI
Qumax.GX ;G3D_QUAD_MAXI
mini2pa.GX ;G3D_MINI_2PA
S_allinone.GX ;G3D_S_ALLINONE
A_allinone.GX ;G3D_A_ALLINONE
D_allinone.GX ;G3D_D_ALLINONE
S_star.GX ;G3D_SPEED_STAR
P_star.GX ;G3D_P_STAR
H_star.GX ;G3D_H_STAR
W_star.GX ;G3D_W_STAR
supernova.GX ;G3D_SUPER_STAR
Hp240.GX ;G3D_HEALTH240
Pw25.GX ;G3D_POWER25
Watt130.GX ;G3D_WATT130

ari.gx // rune
tau.gx
gem.gx
cnc.gx
leo.gx
vir.gx
lib.gx
sco.gx
sgr.gx
cap.gx
aqr.gx
psc.gx
ext.gx //add

ItemHP.gx
ItemPwr.gx
ItemSpeed.gx
ItemDelay.gx
itemwatt.gx
soccer.GX
battlecup.GX

rune01.gx // 필드 아이템
rune02.gx
rune03.gx
rune04.gx

sp_black.gx
sp_blue.gx
sp_green.gx
sp_red.gx
sp_violet.gx
sp_white.gx
sp_yellow.gx

Xmas_01.GX
Xmas_02.GX
Xmas_03.GX
Xmas_04.GX
Xmas_05.GX

base1.gx // 표준형
base2.gx // 경량형
base3.gx // 중량형

체력리젠_LArm.gx // 라이트 아머
방어업_LArm.gx // 헤비 아머
지대공01_LArm.gx // 에어 개틀링건
지대공02_LArm.gx // 에어 캐논
지대지01_LArm.gx // 그라운드 샷건
지대지02_LArm.gx // 그라운드 캐논
지대지공01_LArm.gx // 네이블 건
지대지공02_LArm.gx // 듀얼캐논

호버1_LBack.gx // 터보제트 엔진
호버2_LBack.gx // 터보프롭 엔진

부스터1.gx // 부스터
부스터2.gx // 파워 부스터

센서_Front.gx // 퓨얼 탱크
스캐너_Front.gx // 에너지 탱크
와트셀_Front.gx // 슈퍼 탱크

공격오라_Top.gx // 배리어
방어오라_Top.gx // 쉴드
수리오라_Top.gx // 디펜더

;Right Arm for Arm Type and Back Type

체력리젠_RArm.gx // 라이트 아머
방어업_RArm.gx // 헤비 아머
지대공01_RArm.gx // 에어 개틀링건
지대공02_RArm.gx // 에어 캐논
지대지01_RArm.gx // 그라운드 샷건
지대지02_RArm.gx // 그라운드 캐논
지대지공01_RArm.gx // 네이블 건
지대지공02_RArm.gx // 듀얼캐논

호버1_RBack.gx // 터보제트 엔진
호버2_RBack.gx // 터보프롭 엔진

soccer-n.GX
soccer-o.GX
soccer-v.GX
soccer-a.GX
soccer-1.GX
soccer-4.GX
soccer-9.GX
soccer-2.GX

num-01.GX //빙고이벤트 이펙트

[체력리젠_LArm.gx]
pair=체력리젠_RArm.gx
[방어업_LArm.gx]
pair=방어업_RArm.gx
[지대공01_LArm.gx]
pair=지대공01_RArm.gx
[지대공02_LArm.gx]
pair=지대공02_RArm.gx
[지대지01_LArm.gx]
pair=지대지01_RArm.gx
[지대지02_LArm.gx]
pair=지대지02_RArm.gx
[지대지공01_LArm.gx]
pair=지대지공01_RArm.gx
[지대지공02_LArm.gx]
pair=지대지공02_RArm.gx
[호버1_LBack.gx]
pair=호버1_RBack.gx
[호버2_LBack.gx]
pair=호버2_RBack.gx
[부스터1.gx]
pair=부스터1.gx
[부스터2.gx]
pair=부스터2.gx



[wattac1.gx]
aura=200 200 100 100
auratype=크기증가 색감소
[powerac1.gx]
aura=200 200 100 100
auratype=크기증가 색감소
[hpac1.gx]
aura=200 200 100 100
auratype=크기증가 색감소



[지비킹.gx]
aura=100 200 200 100
aura=100 200 200 100
auratype=크기증가 색감소

[엠디킹.gx]
aura=100 200 200 100
auratype=크기증가 색감소

[자이킹.gx]
aura=200 200 100 100
auratype=크기증가 색감소

[ari.gx]
scale=0.5
[tau.gx]
scale=0.5
[gem.gx]
scale=0.5
[cnc.gx]
scale=0.5
[leo.gx]
scale=0.5
[vir.gx]
scale=0.5
[lib.gx]
scale=0.5
[sco.gx]
scale=0.5
[sgr.gx]
scale=0.5
[cap.gx]
scale=0.5
[aqr.gx]
scale=0.5
[psc.gx]
scale=0.5



[acpwt100.gx]

[전함몹.bmp]
name=전함몹.bmp 전함몹a.bmp
size=6.0
dimension=4 4
z=1.0
decal=all
blend=glow

[a_select.bmp]
name=a_select.bmp a_selecta.bmp
size=2.0
dimension=1 1
decal=up
blend=normal

[a_exp.bmp]
name=a_exp.bmp a_expa.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=one-one
lightcolor=40 30 30
lighttype=포물선 0.02 0.1
lightsize=3
lighttime=0.5


[금팔.bmp]
name=금팔.bmp 금팔a.bmp
size=6.0
dimension=4 4
z=1.0
decal=all
blend=glow
lightcolor=149 105 4
lighttype=선형증가 0.3 1.0
lightsize=4.5
lighttime=0.2



[슈팅.bmp]
name=슈팅.bmp 슈팅a.bmp
size=7.0
dimension=4 4
z=1.0
decal=all
blend=glow
lightcolor=149 105 4
lighttype=선형증가 0.3 1.0
lightsize=4.5
lighttime=0.2

[다섯d.bmp]
name=다섯d.bmp 다섯da.bmp
size=6.0
dimension=4 4
z=1.0
decal=all
blend=glow
anispeed=2.0

[mob20dam.gx]
anispeed=1.0

[배럴.bmp]
name=배럴.bmp 배럴a.bmp
size=3.5
anispeed=1.5
dimension=4 4
z=1.0
decal=all
blend=glow
;lightcolor=149 105 4
lightcolor=100 10 10
lighttype=선형증가 0.3 1.0
lightsize=4.5
lighttime=0.5



[몹2.bmp]
name=몹2.bmp 몹2a.bmp
size=3.0
dimension=4 4
z=1.0
decal=all
blend=glow


[몹3.bmp]
name=몹3.bmp 몹3a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow


[몹5.bmp]
name=몹5.bmp 몹5a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow

[몹7.bmp]
name=몹7.bmp 몹a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow

[몹8.bmp]
name=몹8.bmp 몹8a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow

[몹9.bmp]
name=몹9.bmp 몹9a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow

[a_엔젤가드.bmp]
name=a_엔젤가드.bmp a_엔젤가드A.bmp
size=4.0
dimension=4 4
y=3
decal=up
blend=glow

[scan.gx]
anispeed=2.0
scale=0.6

[a_transport.bmp]
name=a_transport.bmp a_transportA.bmp
size=15.0
dimension=8 2
z=4.5
decal=all
blend=glow
lightcolor=10 100 70
lighttype=포물선 0.02 0.1
lightsize=6
lighttime=0.7


[blaser.bmp]
name=blaser.bmp blaserA.bmp
;size=6.0
size=4.0
dimension=4 4
z=0
decal=all
blend=glow
anispeed=2.5

[blaser1.bmp]
name=blaser1.bmp blaser1A.bmp
;size=6.0
size=6.0
dimension=4 4
z=0
decal=all
blend=glow
anispeed=3.3

[a_폭파1.bmp]
name=a_폭파1.bmp a_폭파1a.bmp
size=7.5
dimension=4 4 
z=1.0
y=2.0
anispeed = 1.5
decal=all
blend=glow
lightcolor=150 40 20
;lighttype=선형감소 0.3 1.0
lighttype=선형증가 0.4 1.0
lightsize=7.0
lighttime=0.4

[a_폭파9.bmp]
name=a_폭파1.bmp a_폭파1a.bmp
size=7.5
dimension=4 4 
z=1.0
y=2.0
anispeed = 1.5
decal=all
blend=glow
lightcolor=250 10 20
;lighttype=선형감소 0.3 1.0
lighttype=선형증가 0.4 1.0
lightsize=10.0
lighttime=0.6

[사라.bmp]
name=사라.bmp 사라a.bmp
size=3
dimension=4 4 
z=0
decal=all
blend=glow

[fire-1.bmp]
name=fire-1.bmp fire-1a.bmp
size=2.0
dimension=4 4
z=1.0
decal=all
blend=glow
anispeed = 3.0

[fire-2.bmp]
name=fire-2.bmp fire-2a.bmp
size=2.4
dimension=8 2
z=0.8
decal=all


[링데미지.bmp]
name=링데미지.bmp 링데미지a.bmp
size=2.0
dimension=4 4
z=0.8
decal=all
blend=glow
anispeed = 2.5


[레이저.bmp]
name=레이저.bmp 레이저a.bmp
size=3.5
dimension=4 4 
z=0
decal=all
blend=glow

[레이저1.bmp]
name=레이저1.bmp 레이저1a.bmp
size=3.0
dimension=4 4
z=0
decal=all
blend=glow


[pla_dam.bmp]
name=pla_dam.bmp pla_dama.bmp
size=4.5
dimension=4 4
z=0.7
decal=all
blend=glow
lightcolor=10 50 100
lighttype=포물선 0.3 1.3
lightsize=1
lighttime=0.5

[a_폭파.bmp]
name=a_폭파.bmp a_폭파a.bmp
size=7.5
dimension=4 4 
z=1.0
y=2.0
decal=all
blend=glow
lightcolor=70 50 30
lighttype=선형감소 0.3 1.0
lightsize=6.5
lighttime=0.2

[5포D.bmp]
name=5포D.bmp 5포Da.bmp
size=10.0
dimension=4 4 
z=1.0
y=2.0
decal=all
blend=glow
anispeed=1.3
lightcolor=70 40 220
lighttype=선형증가 0.4 1.0
lightsize=10.0
lighttime=0.7
;lightcolor=143 118 206
;lighttype=선형증가 0.3 1.0
;lightsize=6.5
;lighttime=0.3


[a_ap31dmg.bmp]
name=a_ap31dmg.bmp a_ap31dmga.bmp
size=5.5
dimension=4 4 
z=0.0
y=0.0
decal=all
blend=glow


[폭발1.bmp]
name=폭발1.bmp 폭발1a.bmp
size=4.0
dimension=4 4
z=1.0
decal=all
blend=glow

[폭발0.bmp]
name=폭발0.bmp 폭발0a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow
anispeed = 1.5

[폭발2.bmp]
name=폭발2.bmp 폭발2a.bmp
size=5.0
dimension=4 4
z=1.0
decal=all
blend=glow
anispeed = 1.0

[blaze.gx]
lightcolor=20 10 10
lighttype=진동 0.3 1.0
lightsize=2
lighttime=10
scale=0.6
anispeed = 0.5

[skillsight.gx]
lightcolor=60 60 60
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[a_transform.bmp]
name=a_transform.bmp a_transforma.bmp
z=2.0
size=1.0
dimension=4 4
y=1.5
decal=all
blend=normal

[a_towerSky.bmp]
name=a_towerSky.bmp a_towerSkya.bmp
size=8.0
dimension=4 4
z=1.0
y=1
decal=all
blend=glow
anispeed=1.0

[a_towerGr.bmp]
name=a_towerGr.bmp a_towerGra.bmp
size=8.0
dimension=4 4
z=1.0
y=1.0
decal=all
blend=glow
anispeed=1.5
lightcolor=160 45 20
lighttype=선형증가 0.3 1.0
lightsize=6.5
lighttime=0.5


[a_towerGr2.bmp]
name=a_towerGr2.bmp a_towerGr2a.bmp
size=7.0
dimension=4 4
z=1.0
y=2.3
decal=all
blend=glow
anispeed=1.0
lightcolor=160 45 20
lighttype=선형증가 0.4 1.0
lightsize=7.0
lighttime=0.7


[a_ele.bmp]
name=a_ele.bmp a_elea.bmp
size=1.8
dimension=1 1
z=0
decal=all
blend=glow


[ap90데미지.bmp]
name=ap90데미지.bmp ap90데미지a.bmp
size=9.0 7.5
dimension=4 4
y=2.0
z=1.0
decal=all
blend=glow
lightcolor=149 105 4
lighttype=선형증가 0.3 1.0
lightsize=6.5
lighttime=0.2


[ap95.bmp]
name=ap95.bmp ap95a.bmp
size=4.0
dimension=4 4
y=0.5
z=0.5
decal=all
blend=glow

[freeze.gx]

[ring.gx]

[sel.gx]

[mbsel.gx]

[explosion.gx]

[misiile.gx]

[tmissile.gx]
tail=small

[missile4.gx]

[missile5.gx]

[missile6.gx]
tail=medium

[warm.gx]

[ExplodeEMB.gx]
anispeed = -0.5

[ExplodeBU-중.gx]
anispeed = -0.5

[ExplodeBU-대.gx]
anispeed = -0.5

[ExplodeAirBU-중.gx]
anispeed = 0.5

[ExplodeAirBU-대.gx]
anispeed = 0.5

[ExplodeBU-소.gx]
anispeed = -0.5

[ExplodeMB.gx]
anispeed = -0.5

[ExplodeAirBU-소.gx]
anispeed = 0.5

[shield.gx]

[blueLaser.gx]

[rhip_eff.gx]

[barrior.gx]

[powerup.gx]
lightcolor=60 30 30
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[hpup.gx]
lightcolor=5 50 100
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[speedup.gx]
lightcolor=30 180 140
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[acup.gx]
lightcolor=11 100 150
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[delayup.gx]
lightcolor=50 50 20
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[despera.gx]
lightcolor=174 81 112
lighttype=포물선 0.1 0.1
lightsize=3
lighttime=1


[death.gx]
lightcolor=100 82 130
lighttype=진동 0.1 0.1
lightsize=15
lightpillar=1
lightdiffusechange=1
lighttime=6

[bul.gx]
lightcolor=250 171 100
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0

[dol01.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol02.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol03.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol04.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol05.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol06.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol07.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol08.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0
[dol09.gx]
lightcolor=180 0 0
lighttype=고정 0.03 0.3
lightsize=2
lighttime=0



[hguard.gx]
lightcolor=30 90 90
lighttype=진동 0.02 0.3
lightsize=11
lighttime=12
scale = 0.9
anispeed = 1.0

[mbshield.gx]
lightcolor=120 50 70
lighttype=진동 0.02 0.1
lightsize=8
lighttime=10
scale = 1.2
anispeed = 0.8


[storm.gx]
lightcolor=150 50 10
lighttype=진동 0.1 0.3
lightsize=4
lighttime=10
anispeed=0.5
scale=0.8


[mbairstorm.gx]
lightcolor=150 50 10
lighttype=진동 0.1 0.3
lightsize=4
lightpillar=1
lighttime=10
anispeed=0.5
scale=0.8

[blindarea.gx]
anispeed=-2.0



[devilsprit.gx]
lightcolor=50 50 130
lighttype=진동 0.1 0.1
lightsize=3
lighttime=10


[bombrack.gx]
lightcolor=150 100 100
lighttype=포물선
lightsize=10
lighttime=0.7
anispeed=-1

[recycle.gx]
anispeed=-1

[busacrify.gx]
anispeed=-1

[mbregen.gx]
lightcolor=30 150 160
lighttype=포물선 0.02 0.1
lightsize=6
lighttime=1
anispeed=-1


[mboverwork.gx]
lightcolor=117 192 26
lighttype=선형증가
lightsize=10
lighttime=0.7
anispeed=-1


[delayuparea.gx]
lightcolor=200 200 100
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[speeduparea.gx]
lightcolor=30 180 140
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[poweruparea.gx]
lightcolor=225 41 15
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[hpuparea.gx]
lightcolor=11 100 150
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[acuparea.gx]
lightcolor=11 100 150
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[desperaarea.gx]
lightcolor=174 81 112
lighttype=선형증가
lightsize=10
lighttime=0.5
anispeed=-2.0

[cursearea.gx]
lightcolor=100 10 10
lighttype=선형감소
lightsize=7
lighttime=0.7
anispeed=-1

[cursepoison.gx]
lightcolor=0 100 0
lighttype=선형감소
lightsize=7
lighttime=0.7

[slow.gx]
lightcolor=0 50 0
lighttype=포물선 0.1 0.3
lightsize=3
lighttime=0.7

[acdown.gx]
lightcolor=00 10 50
lighttype=포물선 0.1 0.3
lightsize=3
lighttime=0.7

[powerdown.gx]
lightcolor=50 0 0
lighttype=선형감소
lightsize=7
lighttime=0.7

[doom.gx]
lightcolor=100 0 0
lighttype=선형감소 0.1 0.3
lightsize=7
lighttime=0.7

[stop.gx]
lightcolor=100 0 0
lighttype=진동 0.1 1.0
lightsize=3
lighttime=10
anispeed=2.0

[speeddown.gx]
lightcolor=0 50 0
lighttype=포물선 0.1 0.5
lightsize=3
lighttime=1

[delaydown.gx
lightcolor=50 50 0
lighttype=포물선 0.1 0.5
lightsize=3
lighttime=1

[sightuparea.gx]
lightcolor=50 50 50
lighttype=선형감소 0.1 0.3
lightsize=7
lighttime=0.7
anispeed =-2.0

[towerup.gx]
lightcolor=100 100 100
lighttype=진동 0.1 0.3
lightsize=3
lighttime=10
scale = 1.3
anispeed = 1.0

[larm1.gx]


[larm2.gx]


[larm3.gx]


[larm4.gx]


[larm5.gx]


[larm6.gx]


[larm7.gx]


[larm8.gx]


[larm9.gx]


[larmmine.gx]


[larmpwrup.gx]


[larmhpup.gx]


[larm11.gx]


[larm12.gx]


[larm13.gx]


[larm14.gx]


[larm15.gx]


[larm16.gx]


[larm31.gx]


[larm32.gx]


[larm33.gx]


[larm34.gx]


[larm35.gx]


[larm36.gx]


[larm41.gx]


[larm42.gx]


[larm43.gx]


[larmshield.gx]


[larm51.gx]


[larmsummon.gx]


[larm61.gx]


[larm62.gx]


[larm71.gx]


[larm81.gx]


[larm82.gx]


[rarm2.gx]


[rarm3.gx]


[rarm6.gx]


[rarm7.gx]


[rarm8.gx]


[rarm9.gx]


[rarmmine.gx]


[rarm13.gx]


[rarm14.gx]


[rarm15.gx]


[rarm16.gx]


[rarm31.gx]


[rarm32.gx]


[rarm35.gx]


[rarm36.gx]


[rarm51.gx]


[rarm61.gx]


[rarm62.gx]


[rarm82.gx]


[larm81m.gx]

[mobbody1.gx]


[mobbody2.gx]


[mobbody3.gx]


[mobbody4.gx]


[mobbody5.gx]


[mobbody6.gx]


[move.gx]


[왕몹D.bmp]
name=왕몹D.bmp 왕몹Da.bmp
size=3.5
dimension=4 4
z=0
decal=all
blend=glow

[a_ap100.bmp]
name=a_ap100.bmp a_ap100a.bmp
size=3.5
dimension=4 4
z=0
decal=all
blend=glow


[ap35-d.bmp]
name=ap35-d.bmp ap35-da.bmp
size=3.0
dimension = 4 4
z=0
decal=all
blend=glow

[산발d.bmp]
name=산발d.bmp 산발da.bmp
size=4.0
dimension = 4 4
z=0.7
decal=all
blend=glow
lightcolor=30 10 10
lighttype=포물선 0.1 0.3
lightsize=5
lighttime=0.7

[spread.gx]

[megabarrelm.gx]

[bazukam.gx]
tail=medium

[0913missile.GX]
tail=medium

[070309r_missile.GX]
tail=medium

[heavysiegem.gx]

[셋.gx]
anispeed= 2.0

[날아감.gx]

[proulicsm.gx]

[shockwavem.gx]

[shootingm.gx]

[canisterm.gx]

[missile-왕몹미사일.gx]


[82-날아감.gx]

[파도.gx]
blend=one-one
scale=0.5

[missileJangpo.gx]


[missile7.gx]


[ap95fire.gx]
lightcolor=30 10 30
lighttype=고정 0.3 1.0
lightsize=2.0
lighttime=0

[ap97fire.gx]

[포탑어깨형M.gx]

[포탑탑형M.gx]


[포탑팔형M.gx]


[mobmis31.gx]


[mobmis32.gx]


[mobmis33.gx]


[mobmis34.gx]


[mobmis35.gx]


[mobmis36.gx]


[mobmis37.gx]


[mobmis38.gx]


[mobmis39.gx]

[화방.bmp]
name=화방.bmp 화방a.bmp
size=4.5
dimension=4 4
z=1.0
decal=all
blend=glow
anispeed=0.5

[a_zvict.bmp]
name=a_zvict.bmp a_zvicta.bmp
;size=4.5
size=3.5
dimension=4 4
z=1.5
decal=all
blend=glow
anispeed=2.0
lightcolor=50 50 70
lighttype=선형증가 0.3 1.0
lightsize=6.0
lighttime=0.4


[ItemHP.gx]
anispeed=0.5

[ItemPwr.gx]
anispeed=0.5

[ItemSpeed.gx]
anispeed=0.5

[ItemDelay.gx]
anispeed=0.5

[itemwatt.gx]
anispeed=0.5

[soccer.GX]
anispeed=0.5

[battlecup.GX]
anispeed=0.5

;
; AP Desc
;
[AP1]
gxname=top1.gx
missile= NULL a-siege.wav
explosion= a_폭파1.bmp d-siege.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
explosionrotation = 0


[AP2]
gxname=top2.gx
missile= tmissile.gx a-heavybarrel.wav 0.5
explosion= 배럴.bmp d-heavybarrel.wav
explosionrotation = 0
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
;missilemove=베지어 보통
missilespeed=50
missileparam=0.7 1 1

[AP3]
gxname=top3.gx
missile= spread.gx a-cluster.wav
explosion= 산발D.bmp d-cluster.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[AP4]
gxname=top4.gx
missile= NULL a-vulcan.wav
explosion= fire-1.bmp d-vulcan.wav
lightcolor=100 100 100
lighttype=진동 1.0 0.1
lightsize=2.0
lighttime=0.4
magazine=0.3

[AP5]
gxname=top5.gx
missile= NULL a-demisiege.wav
explosion= 폭발1.bmp d-demisiege.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3

[AP6]
gxname=top6.gx
missile= NULL a-machinegun.wav
explosion= fire-1.bmp d-machinegun.wav
lightcolor=150 150 150
lighttype=진동 1.0 0.1
lightsize=2.0
lighttime=0.4
magazine=0.3

[AP7]
gxname=top7.gx
missile= tmissile.gx a-barrel.wav 0.5
explosion= 폭발0.bmp d-barrel.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
;missilemove=베지어 보통
missilespeed=50
missileparam=0.7 1 1

[AP8]
gxname=top8.gx
missile= tmissile.gx a-dualgun.wav  0.5
explosion= 폭발0.bmp d-dualgun.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
;missilemove=베지어 보통
missilespeed=50
missileparam=0.7 1 1

[AP9]
gxname=top9.gx
missile= NULL a-amoregun.wav
explosion= fire-1.bmp d-amoregun.wav
lightcolor=150 150 150
lighttype=진동 1.0 0.1
lightsize=2.0
lighttime=0.4
magazine=0.3

[AP13]
gxname=top11.gx
missile= NULL a-phalangs.wav
explosion= fire-1.bmp d-phalangs.wav
lightcolor=100 100 100
lighttype=진동 1.0 0.2
lightsize=2.0
lighttime=0.4
magazine=0.3

[AP14]
gxname=top12.gx
missile= heavysiegem.gx a-heavysiege.wav  0.6
explosion= a_폭파.bmp d-heavysiege.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
explosionrotation = 0
;missilemove=포물선 보통
missilemove=각 보통
missilespeed=35
;missileparam=1.1 1 1
missileparam=35 1 1



[AP15]
gxname=top13.gx
missile= warm.gx a-handcannon.wav
explosion= 레이저1.bmp d-handcannon.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통

[AP16]
gxname=top14.gx
missile= megabarrelm.gx a-megabarrel.wav
explosion= 배럴.bmp d-megabarrel.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
explosionrotation = 0
missilecount = 2
missilemove=포물선 보통
missilespeed=40
missileparam=0.4 1 1

[AP17]
gxname=top15.gx
missile= null a-proulics.wav
explosion= blaser1.bmp d-proulics.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2

[AP18]
gxname=top16.gx
missile= canisterm.gx a-canister.wav
explosion= 산발D.bmp d-canister.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[AP19]
gxname=top31.gx
missile= bluelaser.gx a-laser.wav
explosion= blaser.bmp d-laser.wav
lightcolor=200 200 255
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.2
missilecount = 2
missilemove=직선 보통
missilespeed=40
missileparam=0.7 1 1


[AP115]
gxname=top115.gx
missile= eff115.gx a-laser.wav
attacktypecount = 3 sequence 200 ; sequence인 경우 typecount는 발사 반복횟수.
explosion= blaser1.bmp d-laser.wav
lightcolor=200 200 255
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.2
missilecount = 2
missilemove=집중선 보통
missilespeed=40
missileparam=0.7 1 1

[AP116]
gxname=top116.gx
missile= eff116.gx a-siege.wav
explosion= a_폭파1.bmp d-siege.wav
lightcolor=200 200 200
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.2
missileparam=0.7 1 1


[AP20]
gxname=top32.gx
missile= missile7.gx a-rocketier.wav
explosion= 산발D.bmp d-rocketier.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[AP21]
gxname=top33.gx
missile= bazukam.gx      a-nemesiege.wav 0.8
explosion= a_폭파1.bmp d-nemesiege.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.5
explosionrotation = 0
missilemove=각 보통
missilespeed=50
missileparam=35 1 1

[AP22]
gxname=top34.gx
missile= a_ele.bmp a-basilisk.wav
explosion= 레이저.bmp d-basilisk.wav
lightcolor=100 100 200
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.5
missilemove=직선 보통
;missilespeed=60
missilespeed=40

[AP23]
gxname=top35.gx
missile= missile6.gx a-recoilgun.wav  0.8
explosion= 폭발2.bmp d-recoilgun.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilemove=포물선 보통
missilespeed=40
missileparam=1.7 1 1

[AP24]
gxname=top36.gx
missile= NULL        a-bazuka.wav
explosion= 금팔.bmp d-bazuka.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3

[AP25]
gxname=top41.gx
missile= shockwavem.gx a-shockwave.wav
explosion= 링데미지.bmp         d-shockwave.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
;missilemove=직선 나선
missilespeed=30
missileparam=0.4 1 2

[AP26]
gxname=top42.gx
missile= ring.gx a-saramanda.wav
explosion= 사라.bmp d-saramanda.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
missilespeed=40
lighttime=0.3

[AP27]
gxname=top43.gx
missile= shootingm.gx a-shootingstar.wav
explosion= 슈팅.bmp d-shootingstar.wav
lightcolor=200 200 100
lighttype=포물선 1.0 0.3
lightsize=3.0
lighttime=0.3
missilemove=포물선 보통
missilespeed=40
missileparam=0.4 1 1

[AP29]
gxname=top51.gx
missile= NULL a-thundervolt.wav
explosion= pla_dam.bmp d-thundervolt.wav
lightcolor=50 50 200
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3

[AP31]
gxname=top61.gx
missile= NULL a-skykiller.wav
explosion= a_ap31dmg.bmp d-skykiller.wav
lightcolor=100 50 70
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.3
explosionrotation = 0
missilecount = 2

[AP32]
gxname=top62.gx
missile= NULL a-spitfire.wav
explosion= NULL d-spitfire.wav
lightcolor=100 80 80
lighttype=진동 0.6 0.1
lightsize=1.0
lighttime=1.0

[AP34]
gxname=top81.gx
;missile= larm81m.gx a-scorpio.wav
missile= NULL a-scorpio.wav
explosion= pla_dam.bmp d-scorpio.wav
lightcolor=100 200 200
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1


[AP35]
gxname=top82.gx
missile= 82-날아감.gx a-onix.wav 0.9
explosion= ap35-D.bmp d-onix.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
missilespeed=30
missileparam=0.7 1 1

[AP36]
gxname=top90.gx
missile= 날아감.gx a-burningsoul.wav
;explosion= ap90데미지.bmp d-burningsoul.wav
explosion= a_towerGr2.bmp d-burningsoul.wav
explosionrotation = 0
lightcolor=200 200 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.5
;missilemove=포물선 보통
missilemove=각 보통
missilespeed=40
;missileparam=0.9 1 1
missileparam=50 1 1


[AP37]
gxname=top95.gx
missile= ap95fire.gx a-sticks.wav
explosion= ap95.bmp d-sticks.wav
lightcolor=200 100 200
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
missilemove=직선 보통
missilespeed=35
missileparam=0.7 1 1

[AP38]
gxname=top97.gx
missile= missile6.gx a-recoilgun.wav   0.7
explosion= 산발D.bmp d-recoilgun.wav
lightcolor=200 50 0
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
attacktypecount = 2 sync
missilecount = 1
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[AP39]
gxname=top99.gx
missile= 슈팅.bmp a-hammershock.wav
explosion= 슈팅.bmp d-hammershock.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3


[AP49]
gxname=11_26_top.gx
missile= missile6.gx a-recoilgun.wav  0.8
explosion= 폭발2.bmp d-recoilgun.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilemove=직선 보통
missilespeed=20
missileparam=1.7 1 1


[AP100]
missile= ap100-1.gx
explosion= a_ap100.bmp d-hammershock.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3

[AP101]
missile= 포탑탑형M.gx            NULL  0.8
explosion= a_towerGr.bmp d-towerground.wav
lightcolor=240 60 40
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount=1
missilemove=각 보통
missilespeed=40
missileparam=45 1 1

[AP102];팔형
attacktypecount = 2 location

missile= 포탑어깨형M.gx          NULL   0.7
explosion= a_towerSky.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3

missilecount1 = 2
missile1= 타워팔형공중미사일.gx a-recoilgun.wav
explosion1= 팔형공중타겟.gx d-recoilgun.wav
missilemove1=베지어 보통
;missilemove=포물선 보통
missilespeed1=45
missileparam1=0.7 1 0
explosionrotation1 = 0

[AP103]
missile= 타워어깨미사일.gx a-recoilgun.wav
explosion= 공중스플래쉬.gx d-recoilgun.wav
missilemove=베지어 보통
missilespeed=60
missileparam=0.7 1 0
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
missilecount = 2
explosionrotation = 0


[AP111]
gxname=top101.gx
missile= NULL a-devilclaw.wav
explosion= a_zvict.bmp d-devilclaw.wav
lightcolor=100 100 255
lighttype=진동 0.3 0.1
lightsize=1.0
lighttime=0.5
missilecount = 2

[AP118]
gxname=top117.gx
missile= NULL a-devilclaw.wav
explosion= a_zvict.bmp d-devilclaw.wav
lightcolor=100 100 255
lighttype=진동 0.3 0.1
lightsize=1.0
lighttime=0.5
missilecount = 1


[AP112]
missile= 파도.gx
explosion= 하나.gx
lightcolor=100 100 200
lighttype=포물선 2.0 0.1
lightsize=1.0
lighttime=0.5
missilemove=표면 보통
missilespeed=60
missileparam=0.7 1 1


[AP113]
gxname=top111.gx
missile= NULL a-anuai.wav
explosion= 다섯d.bmp d-anuai.wav
lightcolor=100 100 150
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=2

[AP114]
gxname=top113.gx
missile= 셋.gx a-freezingsoul.wav 0.7
explosion= 5포d.bmp d-freezingsoul.wav
lightcolor=100 100 100
lighttype=포물선 2.0 0.1
lightsize=1.0
lighttime=0.5
missilecount=1
explosionrotation = 0
;missilemove=포물선 보통
missilemove=각 보통
missilespeed=40
;missileparam=1.1 1 1
missileparam=50 1 1

[AP120]
gxname=0913top.GX
missile= 0913missile.GX      a-nemesiege.wav 0.8
explosion= a_폭파1.bmp d-nemesiege.wav
lightcolor=100 100 100
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.5
explosionrotation = 0
missilemove=각 보통
missilespeed=90
missileparam=40 1 1

[AP121]
gxname=rhiptarion.GX
missile=rhip_eff.GX a-laser.wav
explosion=NULL d-laser.wav
lightcolor=100 100 150
lighttype= 선형감소 0.4 1.0
lightsize=10.0
lighttime=0.5
missilecount = 2
missilemove=직선 보통
missilespeed=10
missileparam=0.7 1 1

[AP122]
gxname=070309r_top.GX
missile=070309r_missile.GX a-laser.wav
explosion= 산발D.bmp d-recoilgun.wav
lightcolor=200 50 0
lighttype=포물선 1.0 0.3
lightsize=1.0
lighttime=0.3
attacktypecount = 2 sync
missilecount = 4
missilemove=베지어 보통
missilespeed=40
missileparam=0.7 1 0

[AP201]
attacktypecount = 3 sequence 200 ; sequence인 경우 typecount는 발사 반복횟수.
gxname=지대공01_LArm.gx
missile= eff_g2a1.gx NULL
explosion= 폭발1.bmp d-demisiege.wav
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=2
missilemove=베지어 보통
missilespeed=40
missileparam=0.7 1 0


[AP202]
gxname=지대공02_LArm.gx
missile= eff_g2a2.gx NULL
explosion= blaser1.bmp NULL
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=2
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1

[AP203]
;attacktypecount = 2 transform 50
attacktypecount = 1
gxname=지대지01_LArm.gx
missile= eff_g2g1.gx NULL
explosion= 폭발1.bmp d-demisiege.wav
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=4
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1

//missilecount1 = 2
//missile1= eff_g2g1_pa.gx NULL
//explosion1= 폭발1.bmp d-demisiege.wav
//missilemove1=베지어 보통
//missilespeed1=50
//missileparam1=0.7 1 1
//explosionrotation1 = 0



[AP204]
gxname=지대지02_LArm.gx
missile= NULL NULL ;// 아누스타일
explosion= a_ap31dmg.bmp d-skykiller.wav
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=2
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1

[AP205]
gxname=지대지공01_LArm.gx
missile= eff_g2ag1.GX NULL
explosion= 링데미지.bmp         d-shockwave.wav
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=2
missilemove=베지어 보통
missilespeed=40
missileparam=0.7 1 0

[AP206]
gxname=지대지공02_LArm.gx
missile= eff_g2ag2.GX NULL
explosion= 슈팅.bmp d-shootingstar.wav
lightcolor=100 100 100
lighttype=선형감소 0.4 1.0
lightsize=1.0
lighttime=0.5
missilecount=4
missilemove=베지어 보통
missilespeed=40
missileparam=0.7 1 0

[APNormal]
missile= missile.gx
explosion= 폭발1.bmp

[APMOB201]
missile= missile.gx a-mob201.wav
explosion= 폭발1.bmp d-generalsplash.wav

[APMOB202]
missile= mobmis32.gx a-mob202.wav
explosion= 몹2.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB203]
missile= spread.gx a-mob203.wav
explosion= 몹2.bmp d-generalsplash.wav

[APMOB204]
missile= mobmis33.gx a-mob204.wav
explosion= 몹3.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB205]
missile= mobmis36.gx a-mob205.wav
explosion= 폭발1.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB206]
missile= 폭발1.bmp a-mob206.wav
explosion= 폭발1.bmp d-generalsplash.wav

[APMOB207]
missile= mobmis35.gx a-mob207.wav
explosion= 몹5.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB208]
missile= mobmis34.gx a-mob208.wav
explosion= 폭발1.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB209]
missile= mobmis32.gx a-mob209.wav
explosion= 몹2.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB210]
missile= tmissile.gx a-mob210.wav  0.5
explosion= 폭발1.bmp d-generalsplash.wav
missilecount = 2
missilemove=직선 보통
;missilemove=베지어 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB211]
missile= mobmis33.gx a-mob211.wav
explosion= 몹3.bmp d-tower.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB212]
missile= mobmis37.gx a-mob212.wav  0.7
explosion= 몹7.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1

[APMOB213]
missile= mobmis36.gx a-mob213.wav
explosion= 폭발1.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB214]
missile= mobmis38.gx a-mob214.wav   0.7
explosion= 몹8.bmp d-generalsplash.wav
missilemove=직선 보통
missilespeed=40
missileparam=0.7 1 1

[APMOB215]
missile= mobmis35.gx a-mob215.wav
explosion= 몹5.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB216]
missile= mobmis31.gx a-mob216.wav    0.7
explosion= 전함몹.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=35
missileparam=0.7 1 1

[APMOB217]
missile= mobmis34.gx a-mob217.wav
explosion= 폭발1.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB218]
missile= mobmis39.gx a-mob218.wav   0.7
explosion= 몹9.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=35
missileparam=0.7 1 1

[APMOB219]
missile= mobmis37.gx a-mob219.wav   0.7
explosion= 몹7.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=40
missileparam=0.7 1 1

[APMOB220]
missile= mobmis38.gx a-mob220.wav  0.7
explosion= 몹8.bmp d-generalsplash.wav
missilecount = 2
missilemove=직선 보통
missilespeed=40
missileparam=0.7 1 1

[APMOB221]
missile= mobmis31.gx a-mob221.wav
explosion= 전함몹.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=60
missileparam=0.7 1 1

[APMOB222]
missile= mobmis39.gx a-mob222.wav 0.7
explosion= 몹9.bmp d-generalsplash.wav
missilemove=포물선 보통
missilespeed=35
missileparam=0.7 1 1

[APMOB223]
missile= missile-왕몹미사일.gx a-mob223.wav  0.7
explosion= a_towerGr.bmp d-generalsplash.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APMOB225]
missile= missile-왕몹미사일.gx a-mob225.wav  0.7
explosion= a_towerGr.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1













[12dam.bmp]
name=12dam.bmp 12dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[kingdam.bmp]
name=kingdam.bmp kingdama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow


[mob01dam.bmp]
name=mob01dam.bmp mob01dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[거미dam.bmp]
name=거미dam.bmp 거미dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow


[22dam.bmp]
name=22dam.bmp 22dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[10dam.bmp]
name=10dam.bmp 10dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[21dam.bmp]
name=21dam.bmp 21dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[mob17dam.bmp]
name=mob17dam.bmp mob17dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[06dam.bmp]
name=06dam.bmp 06dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[king2dam.bmp]
name=king2dam.bmp king2dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[mob07dam.bmp]
name=mob07dam.bmp mob07dama.bmp
size=2.5
dimension=4 4
z=1.0
decal=all
blend=glow

[APNMOB18]
missile= NULL a-mob225.wav
explosion= 22dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNKING02]
attacktypecount = 2 respective
;attacktypecount = 2 transform 50
missile= m_bosp.gx       NULL   
explosion= king2dam.bmp NULL
missilecount = 2
missilemove=집중선 보통
missilespeed=50
missileparam=0.7 1 1
explosionrotation0 = 0

missilecount1 = 2
missile1= mob_ef05-2.gx NULL
explosion1= king2dam.bmp NULL
missilemove1=집중선 보통
;missilemove1=베지어 보통
missilespeed1=50
missileparam1=0.7 1 1
explosionrotation1 = 0

[APNMOB20]
missile= NULL a-mob225.wav
explosion= mob20dam.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB07]
missile= NULL a-mob225.wav
explosion= mob07dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNKING00]
missile= NULL a-mob225.wav
explosion= kingdam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNKING01]
missile= m2effect.gx a-mob225.wav
explosion= m2damage.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB06]
missile= mob06_eff.gx a-mob225.wav
explosion= 06dam.bmp d-towerground.wav
missilecount = 4
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB17]
missile= mob_eff06.gx a-mob225.wav
explosion= mob17dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB04]
missile= mob18_eff.gx a-mob225.wav
explosion= mob04_damage.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB21]
missile= mob_ef02.gx a-mob225.wav
explosion= 21dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB10]
missile= NULL a-mob225.wav
explosion= 10dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB12]
missile= mmisslen.gx a-mob225.wav
explosion= 12dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB16]
missile= NULL a-mob225.wav
explosion= 10dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB22]
missile= mob_ef01.gx a-mob225.wav
explosion= mob22dam.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB03]
missile= mob_ef04.gx a-mob225.wav
explosion= mob03dam.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB01]
missile= mmisslen.gx a-mob225.wav
explosion= mob01dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB11]
missile= mob_ef05.gx a-mob225.wav
explosion= 거미dam.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB05]
missile= eff.gx a-mob225.wav
explosion= mob05dam.gx d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

[APNMOB08]
missile= NULL a-mob225.wav
explosion= fire-1.bmp d-towerground.wav
missilecount = 2
missilemove=포물선 보통
missilespeed=50
missileparam=0.7 1 1

 

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